#ZOE VIRTUAL DATE GAMES WALKTHROUGH SERIAL#
Both Stefano and Zoe have an affinity for a serial called the Masked Marketeer.
The good news is that Stefano is standing right next to Grace. While Grace isn't happy with Zoe's decision to stay with the Marauders, she tells you to speak with Stefano, who might have a way to convince Zoe to come back. She is by the fire with several other NPCs, including Thomas Kemp from "The Frightened Engineer" side quest. Luckily, there's another way to convince Zoe to return to the fold, so fast travel back to the Botanical Lab. You can persuade her to leave if you have a Persuasion Skill of 30, though it's unlikely you do at this point in the game. Since the Edgewater deserters didn't live up to her ideal of banditry, she's fine making a life amongst the Marauders. Things get sticky, though, because Zoe doesn't want to go back to the Botanical Lab. Zoe will be standing out in the open in the middle of the zone. Take them out, then quickly ready for another fight with the Marauders within the zone itself. Follow the road leading out of the Botanical Lab and hang a left at the crossroads.īe wary of the gang of Marauders about halfway between the Botanical Lab and the Abandoned Industrial Zone. This area doesn't have a fast travel node, so you'll need to hoof it there on foot. It's well east of the Botanical Lab and northeast of Edgewater. Your destination is the Abandoned Industrial Zone. Once there, read the two notes on the tables to the left and right of the door. Of course, you'll get a waypoint marker for this, so follow that and go inside Zoe's house. Talk to her for a bit, and she'll tell you about how Zoe's disappeared.Īfter accepting the quest, you need to investigate Zoe's house in the Botanical Lab area. When you first approach the Botanical Lab on your way to speak with Adelaide, you'll run into a Fallout-adjacent character named Grace.